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Showing posts from October, 2017

First Phase of Film Camera Prototypes

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After being inspired by Lee Ji-Hee who recreated vintage cameras down to its details. I decided to do the same thing except to take it a step further and try to implement moving parts into my camera. Initially, I planned on replicated the Argus 75, but after thinking about it for a while, I decided to go dig my own grave and go with a Nikon F2 with a 52mm lens. Took some measurements with a digital caliper and some rough trial and errors, I got it on the computer. Work in Progress, but as of right now working on installing the viewfinder, film transport lever, film rewind crank, and the rods inside. Backside of the exploded view. Meshes/nets of all the components I have so far.  Real Life prototype. With this prototype, it was mainly trying to figure out any early issues with dimensions, the mesh and also finding out the proper procedure to assemble it correctly. An Early prototype for the lock system for the lens and its to have the option of "interchan

A Very Late Digital Sampling

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I had a wonderful time figuratively dying with a sudden workload, very unexpecting events, and unexpecting illnesses and so here I am with whats remaining of me showcasing my dying and very late assignment. Unfortunately, I wasn't able to do 10 objects but I "chose" (I tried.  I tried really hard.) 3 objects that have some sort of significance to me. And also objects that can help aid me with my upcoming prototypes along with some terrible jokes. I wanted to figure out how to do offsets/indents for my prototype. So I have redesigned a coffin to help represent the idea of my dying life in getting assignments on time. Simplicity helps with the idea of how insignificant my life is in this vast fast-paced world. And also just because by having this coffin, I can let myself down one last time before leaving to the afterlife. I somewhat replicated the general shape of the guitar to learn about bezier curves and how I can efficiently use it for the upcoming paper prototy

Papercraft Research

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At first, the article that inspired me was the Retro Electronics done with paper made by Zim and Zou and they have done a really insane job at recreating old retro objects. Just being able to recreate objects down to the details is something that has an affinity with me. However after just browsing around the website over the weekend, I actually stumbled across another artist who recreated vintage cameras, and that artist's name is Lee Ji Hee. Lee Ji Hee recreated these cameras down to the little details of the original, however, the only thing changed between the original and his papercrafts are the colors. He does this to give the camera a more updated aesthetics and that's something that I am completely interested in. Especially the cameras.  Unlike in modern days where one can casually take a photo from their cellular devices. Like the artist, there's this nostalgic feel to vintage cameras where there is some weight to it, has all these mechanical parts, and

High Def Refinements

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I originally wanted to redo/redesign another mashup that I have done, but with last minute thoughts and the positive feedback from my group, decided to clean up and render this one. And helped me with my final designs, because with some of my mashups there were some issues with blending two different objects together and to give it a finalized look. And with those points pointed out, I redid the joints between the legs, arms, tails, etc. to give it a more of a natural look. Later on, found out while editing that I had the ribcage in the wrong orientation and had that all repaired and fixed up. This mashup is more towards remixing because of the use of multiple bones to create a new creature's skeletal structure. From grabbing the legs and arms of a T-Rex, the Tail/body of a snake, a macaw's ribcage & skull, and the human skull, by arranging it in different ways and to blend/mash in certain parts. It just brings a new and different idea of ha